FFA Masters League

General => Suggestions => Topic started by: F10EX on March 27, 2012, 06:04:54 pm

Title: Siege FFA Game
Post by: F10EX on March 27, 2012, 06:04:54 pm
So I had this idea of making a Siege only game, by this I would add the following rules, that are obviously flexible with your inputs:

-Only Siege units are allowed:
   + Demolishers
   + Glaive Throwers
   + Mortar team
   + Steam Tanks
   + Meat Wagons
-Hero restricitons:
   +Forbidden heroes:
BM - we are sick of this samurai
TC - (wave)
AM - (bliz)
BMage - (firething)
PB - (bof)
PL - bad (rof)
Tinker - Imba
   
+Only 2 heroes 1 Tavern

-There are no tier restrictions, and no tower restrictions

What you guys think?
Who's in?
Title: Re: Siege FFA Game
Post by: FML|WorpeX on March 27, 2012, 06:15:50 pm
This sounds like fun, but you're forgetting Raiders!
Title: Re: Siege FFA Game
Post by: Redkeekee on March 27, 2012, 06:23:08 pm
how do you prevent elf from glaive rushing before other races can get their siege producing ready?  Also NO RAIDERS!
Title: Re: Siege FFA Game
Post by: F10EX on March 27, 2012, 06:24:55 pm
No raiders, ok Elfs can only do Glaives after they do the splash upgrade!
Title: Re: Siege FFA Game
Post by: FML|Renaud on March 27, 2012, 07:39:57 pm
"only AOE that are non-mechanical, are allowed"

What's that? :S
Title: Re: Siege FFA Game
Post by: F10EX on March 27, 2012, 07:41:44 pm
AOE spells that don't affect mechanical units such as demolishers and/or buildings, wagons etc.

Example, Clap from MK, Lightning bolt from FS, etc.
Title: Re: Siege FFA Game
Post by: FML|Mage on March 27, 2012, 08:04:45 pm
I'm in, but can we clarify the heroes section a bit. 

Quote
-Hero restricitons:
   +All AOE heroes (only AOE that are non-mechanical, are alowed)
   +Only 2 heroes 1 Tavern

Does this mean that we have to get an AOE hero that has non-mechanical AOE, or does it mean All heroes are allowed, except for those that have AOE that affects mechanical units?  If it's the latter then I'm not touching elf haha.  Also, are other units allowed for non fighting purposes?  Example, sorcs for invis morts?  Or would it just be workers, heroes, and siege? 

Any restrictions on Summons heroes?
Title: Re: Siege FFA Game
Post by: FML|Renaud on March 27, 2012, 08:29:07 pm
That means Warden/Naga are A-OK
Lets go elf!

About summons heroes, they all have mech aoe spells i think

BM - Stampede
FL - Volcano
AM - Blizzard
BM - Phoenix
Kotg would be ok!
Title: Re: Siege FFA Game
Post by: FML|Mage on March 27, 2012, 08:34:15 pm
DR as well, though only effective vs mortars really.  Also the non-mechanical AOE would put Human at pretty severe disadvantage since I can see warden tearing apart mortars.  Lots of theorycraft, should be very interesting.
Title: Re: Siege FFA Game
Post by: FML|Renaud on March 27, 2012, 08:35:33 pm
But humans (and orc) will have some imba towers that cannot be killed, since they don't have fort armor
Title: Re: Siege FFA Game
Post by: FML|Mage on March 27, 2012, 08:37:56 pm
Yeah, mass towers is going to be a bitch.  I can just see orc.  Mass towers, siege comes to kill them?  It's ok my BM will just go rape the siege then gain levels and bladestorm the base.

Wait, does bladestorm count as AOE and is disallowed?  Because that would be awesome.  Orc can only use TC or SH as their hero, and only one of those =D
Title: Re: Siege FFA Game
Post by: Redkeekee on March 27, 2012, 08:38:36 pm
wave affects siege.
Title: Re: Siege FFA Game
Post by: FML|Renaud on March 27, 2012, 08:45:56 pm
wave affects siege.

BWHAHAHAHHAHAHA
yeah will need to do a list of bad heroes :D
Or rather a list of good heroes!

BM - good(blade storm)
FS - good
TC - bad (wave)
SH - good
DK - good
DL - good
Lich - good(dd)
CL - good? (impale doesn't affect mech right?)
Pala - good
AM - bad (bliz)
MK - good
BMage - bad (firething)
DH - good
Kotg - good
Potm - good
Warden - good

Naga - good
DR - good
PB - bad (bof)
BeastM - good(stamped)
PL - bad (rof)
Tinker - bad (rocket)
FL - good(volcano)
Alch - good
Title: Re: Siege FFA Game
Post by: F10EX on March 27, 2012, 08:54:39 pm
Im thinking about AOE spells that aren't ultimates, I would keep your list but include BeM, Lich, FL, Naga!
BM, could be in too, but I think everyone should be happy with BM out.

Towers restriction, is useless I think because everyone is massing siege, you rape towers in minutes!

Im linking your inputs, and that at least some people are excited.
Title: Re: Siege FFA Game
Post by: Persuade on March 27, 2012, 11:10:30 pm
raider
bats
MG with club
gyros  (no one will have air so bomb is only attack)
Title: Re: Siege FFA Game
Post by: F10EX on March 28, 2012, 02:18:10 am
raider
bats
MG with club
gyros  (no one will have air so bomb is only attack)

I dont think any of this units would bring anything fun, it would only bring lame.
Title: Re: Siege FFA Game
Post by: Redkeekee on March 28, 2012, 12:56:13 pm
NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS NO BATS .

Also, If gyro and bat both allowed then there are flying units for gyro to hit >_>.  Plus enabling those 2 leaves 2 races with air and 2 without any way of attacking air, since as far as I know glaives and meatwagons are pretty bad at shooting Up.
Title: Re: Siege FFA Game
Post by: rygorych on March 28, 2012, 01:00:35 pm
BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS .


You called?
Title: Re: Siege FFA Game
Post by: Redkeekee on March 28, 2012, 01:46:39 pm
BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS .


You called?
Did you really go through and delete every single "NO" from my original post?  lol.
Title: Re: Siege FFA Game
Post by: rygorych on March 28, 2012, 01:49:32 pm
BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS BATS .


You called?
Did you really go through and delete every single "NO" from my original post?  lol.

CTRL-A CTRL-H "NO" TAB "" Enter





SON.
Title: Re: Siege FFA Game
Post by: FML|Renaud on March 28, 2012, 04:52:04 pm
You missed the part where you pasted it in notepad, or other text editor
Title: Re: Siege FFA Game
Post by: rygorych on March 28, 2012, 05:31:27 pm
You missed the part where you pasted it in notepad, or other text editor

You missed the part where I lied and actually typed in BATS myself, and copypasted it very fast.

Also, why are we arguing about this??
Title: Re: Siege FFA Game
Post by: FML|Renaud on March 28, 2012, 05:33:53 pm
I missed the part where YOU LIED!
Title: Re: Siege FFA Game
Post by: rygorych on March 28, 2012, 05:38:35 pm
I missed the part where YOU LIED!

I know, I never lied before, such an exception to my usual honest self.
Title: Re: Siege FFA Game
Post by: F10EX on March 28, 2012, 05:50:16 pm
pls keep in topic..
Title: Re: Siege FFA Game
Post by: Redkeekee on March 28, 2012, 06:37:21 pm
I have my plan ready for this game LETS DEW ITTTT!!!!
Title: Re: Siege FFA Game
Post by: Magadansky on March 28, 2012, 06:42:45 pm
I can play too
Title: Re: Siege FFA Game
Post by: Persuade on March 28, 2012, 07:45:23 pm
What about people who choose to go mortars? 

Warden/Dreadlord/Lich/CL all have aoe spells that can dmg them
Title: Re: Siege FFA Game
Post by: Redkeekee on March 28, 2012, 10:12:56 pm
NO MORTARS HU MUST USE ONLY MILITIA!!!

Erm, idkmybffjill?