May 15, 2024, 04:04:44 am

Author Topic: Savage Storm  (Read 5454 times)

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Offline rygorych

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Re: Savage Storm
« Reply #15 on: May 02, 2012, 04:10:33 pm »
Pretty sure mods won't apply arbitrary rules for this map. I initially asked to modify the map to remove the elevation, before it was even voted on, but Worpex refused. I voted for it anyways, because it is a fun map which can potentially create some good games... but also some very bad ones.

So I think you're stuck with what you got.

Offline FML|Renaud

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Re: Savage Storm
« Reply #16 on: May 02, 2012, 04:12:31 pm »
btw, the island on SS are specials, because they are not island, they are cliffs (huge diffrence)

In an island, you have to land, and then start attacking (meanwhile, gyro/hawk/heores awaits you) against a cliff, you can use your hero despite not being on the top part.

This mean, a potm could use starfall (and be untargetable since the hero are stuck on the cliff), protecting the chim from any gyro dumb enough to charge in. dnd/stamped/blizz/rof/flamestrike/bof/etc can reach the front towers (also the back in case of ultimates),  The zone where crashing the zepplin = losing all unit is MUCH smaller, and other fun things like that.  This is not harvest 1.0, this is SS!

Offline rygorych

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Re: Savage Storm
« Reply #17 on: May 02, 2012, 04:18:31 pm »
btw, the island on SS are specials, because they are not island, they are cliffs (huge diffrence)

In an island, you have to land, and then start attacking (meanwhile, gyro/hawk/heores awaits you) against a cliff, you can use your hero despite not being on the top part.

This mean, a potm could use starfall (and be untargetable since the hero are stuck on the cliff), protecting the chim from any gyro dumb enough to charge in. dnd/stamped/blizz/rof/flamestrike/bof/etc can reach the front towers (also the back in case of ultimates),  The zone where crashing the zepplin = losing all unit is MUCH smaller, and other fun things like that.  This is not harvest 1.0, this is SS!

Good points. Another tip for sieging on SS is, you can drop catapult units on the lower bluffs, and they will be able to reach the towers. In some positions, you can even reach the closest towers from the very ground (range works weird vs such steep elevation). This does well vs LW's idea of mass gyro hu. Not so well vs Griffons which would benefit from weird range as well, and potentially destroy the catapult in seconds... so have your AA and disables ready :)

Offline Persuade

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Re: Savage Storm
« Reply #18 on: May 02, 2012, 04:40:50 pm »
I want hu to make a billion towers in my game, I picked ss for a specific reason

Offline rygorych

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Re: Savage Storm
« Reply #19 on: May 02, 2012, 04:44:27 pm »
I want hu to make a billion towers in my game, I picked ss for a specific reason

Told you he's a troll.

Offline Persuade

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Re: Savage Storm
« Reply #20 on: May 02, 2012, 04:57:34 pm »
I want hu to make a billion towers in my game, I picked ss for a specific reason

Told you he's a troll.

I also have a strat specific for this map

Offline rygorych

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Re: Savage Storm
« Reply #21 on: May 02, 2012, 04:58:51 pm »
Does it involve Beastmaster/Firelord/Tinker hero combo?

Offline FML|WorpeX

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Re: Savage Storm
« Reply #22 on: May 02, 2012, 05:29:26 pm »
Does it involve Beastmaster/Firelord/Tinker hero combo?

Don't know, but it clearly involves making a billion towers as human.

Offline rygorych

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Re: Savage Storm
« Reply #23 on: May 02, 2012, 05:47:59 pm »
Does it involve Beastmaster/Firelord/Tinker hero combo?

Don't know, but it clearly involves making a billion towers as human.

An apt observation, good sir.

Offline Redkeekee

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Re: Savage Storm
« Reply #24 on: May 02, 2012, 10:00:13 pm »
Talk all you want about methods of handling towered corners, I still put every last gold I have into killing any human before minute 15 on corner maps.  Towered corners are LITERALLY the most annoying thing in the game.  I cannot think of a strategy I abhor more to play against.
:ne: :ne: :ne: :ne: :ne: :ne: :ne: :ne: :ne: :ne: :ne: :ne:

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Offline FML|Renaud

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Re: Savage Storm
« Reply #25 on: May 02, 2012, 10:11:56 pm »
o yeah, fully agreed, I planned on scouting those corners all game, and team whoever gets more than 6 towers (or builds a tower once the mine is empty)

Offline Redkeekee

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Re: Savage Storm
« Reply #26 on: May 02, 2012, 10:31:36 pm »
No reno thats wrong.  At that point it's too late.  You must SQUASH THEM LIKE A BUG BEFORE THEY GET THERE!!
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