November 10, 2024, 02:20:57 pm

Author Topic: RRR - Redkeekee Round Reviews  (Read 13595 times)

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Ugri2

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Re: RRR - Redkeekee Round Reviews
« Reply #30 on: July 01, 2013, 09:06:01 pm »
hey i loved it.

you should try something like having 4 players commenting their game, could be fun

For the part about our game, it is interesting to hear renaud pov on what happened and comparing it to what i thought :D
« Last Edit: July 01, 2013, 09:08:44 pm by FML|Ugrilainen »

Offline Redkeekee

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Re: RRR - Redkeekee Round Reviews
« Reply #31 on: July 01, 2013, 09:24:24 pm »
hey i loved it.

you should try something like having 4 players commenting their game, could be fun

For the part about our game, it is interesting to hear renaud pov on what happened and comparing it to what i thought :D

Cool idea ugri.  I like the idea of a forum perhaps I could act like a moderator and ask questions of the players as we watch their replay.  I'll keep this in my mind for future rounds!
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Offline Wrecktify

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Re: RRR - Redkeekee Round Reviews
« Reply #32 on: July 01, 2013, 09:26:09 pm »
very nice video.  super helpful to hear actual critique instead of random inapplicable theorycraft. 


ps: totally saw you watching me all game ))))

Offline GKrown

Re: RRR - Redkeekee Round Reviews
« Reply #33 on: July 02, 2013, 01:39:46 am »
even if you just got notes from a player or two if not all 4 were available, urgi's idea sounds amazing!!

Offline FML|Renaud

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Re: RRR - Redkeekee Round Reviews
« Reply #34 on: July 02, 2013, 03:26:24 am »
It was a lot easier for me to talk about my own match.
Getting all 4 players would probably be hard (to schedule & to moderate) but having 1 or 2 could probably be great (probably the winner and/or someone who played a certain aspect of the game properly)

Offline FML|Mage

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Re: RRR - Redkeekee Round Reviews
« Reply #35 on: July 02, 2013, 09:10:56 am »
All really good ideas.  I liked this one quite a bit, although I admit I only half listened because I was at work.  Renaud, you have excellent English.  I'm always super impressed by how well some people can speak a second language.  I have enough problems with it and it's my first language!

I really liked both the subject for this RRR, and how it was pulled off.  I think that RKK dominating the talking for the most part, but I don't think that was bad.  Usually you do have to have one person, in this case the host/RKK, driving everything while the guest is there to dig deeper into different areas.  Perhaps watch the time a bit though.  Maybe try to think of it like a TV show.  You want to figure out what the best amount of time is for keeping people interested and then try to get the times around that for every episode.

It'd also be a lot easier if you could pick and choose the clips/areas of the game you wanted to go to so we don't have the awkward pauses when listening of well here we're going 8x... and I think there's some chat coming up soon... etc.  But, I have no good ideas on how to fix that besides ones that would take an unbelievable amount of work.

Very nice job you two, I think this has been the best one yet and they just keep improving!  Keep up the fantastic work RKK.

P.S. I'll go ahead and add this to the highlights and youtube and then change your links so that your work doesn't get deleted!

Hi

Offline Redkeekee

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Re: RRR - Redkeekee Round Reviews
« Reply #36 on: July 02, 2013, 02:23:54 pm »
^_^ yay!

I will work on keeping them all about the same length.  Any feedback on what the right length would be is appreciated.  I was originally shooting for about an hour per episode.
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Offline FML|Mage

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Re: RRR - Redkeekee Round Reviews
« Reply #37 on: July 02, 2013, 03:09:44 pm »
I like 1 hour, I think that's a good goal.  Idk how other people feel though
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Ugri2

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Re: RRR - Redkeekee Round Reviews
« Reply #38 on: July 02, 2013, 04:54:22 pm »
^_^ yay!

I will work on keeping them all about the same length.  Any feedback on what the right length would be is appreciated.  I was originally shooting for about an hour per episode.

42 mn like a good tv show

Since you are adding some ads now it will be 1h overall (lol that ad about wipes was hilarious in the middle of your comment)

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Re: RRR - Redkeekee Round Reviews
« Reply #39 on: July 02, 2013, 11:43:46 pm »
yeah 1 hour is good. When it goes over 1 hour I find myself skipping around or just having it play in background while I do other things. Like all the previous episodes ^^

Offline Redkeekee

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Re: RRR - Redkeekee Round Reviews
« Reply #40 on: July 03, 2013, 01:38:46 am »
yeah 1 hour is good. When it goes over 1 hour I find myself skipping around or just having it play in background while I do other things. Like all the previous episodes ^^
ahahahah nice.  yeah I'll try to keep them to an hour for starters.  I'm also thinking of maybe doing them in segments, like day9 does for his sc2 casts.  He does like 3x 20ish minute parts with 5 min breaks.
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Offline FML|Renaud

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Re: RRR - Redkeekee Round Reviews
« Reply #41 on: July 03, 2013, 01:55:47 am »
should do 4x 15ish min
that way its 1 part per game ;)

Offline Redkeekee

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Re: RRR - Redkeekee Round Reviews
« Reply #42 on: July 03, 2013, 01:56:57 am »
should do 4x 15ish min
that way its 1 part per game ;)

True but sometimes games are a little longer or i have more to say.  I will play with the timing, maybe change it up to add breaks next season.
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Offline Redkeekee

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Re: RRR - Redkeekee Round Reviews
« Reply #43 on: July 10, 2013, 01:09:52 pm »
In approximately 20 minutes at 1330 EST I will be airing the very first RRR Special: a talk-back with a FFA Legend regarding the challenges of fighting human as undead, particularly tank based armies.  I hope everyone can check it out!
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Offline Redkeekee

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Re: RRR - Redkeekee Round Reviews
« Reply #44 on: July 10, 2013, 02:36:35 pm »
My first special episode of RRR is now available, description and link below:


RRR Special #1: Talk-back with Magadansky on UD vs Tanks
Special 1
Redkeekee discusses the specific challenges of fighting human armies and tanks in particular as the undead race, and some tips and tricks on how to defeat them.
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